teachersetr.blogg.se

Pulsar lost colony updates
Pulsar lost colony updates












pulsar lost colony updates
  1. PULSAR LOST COLONY UPDATES MOD
  2. PULSAR LOST COLONY UPDATES OFFLINE

We are not promising that mod support will be part of the release of PULSAR. However, it is not a small task to add mod support to a game like PULSAR, especially after years of development without the feature. There have been some hopeful developments related to Unity 5 that might allow for this in the future.

PULSAR LOST COLONY UPDATES OFFLINE

We don’t want to lose the ease-of-use functionality for connecting players but need some more control to allow for an offline LAN mode. We are investigating a few possibilities, but these still need some time to mature and stabilize. For this reason we will likely be moving to another networking solution during Beta. That being said, there are a few downsides of the Photon Cloud including a lack of LAN support. It provides some huge advantages that are sometimes not obvious, including a hassle-free way to play with friends over the internet without messing with ports or routers. Our current networking solution is the Photon Cloud. We will also be investigating other VR headsets to see if they would be compatible with PULSAR. The VR community and movement has changed a lot since we first ran our Kickstarter and promised VR support, but we are still dedicated to supporting these awesome devices. These will take some time but we are hopeful that it will come together in the first half of the Beta process. We will also need to do some major overhaul of our UI / menus which is something we were already planning. It is very close, but without these options it won’t be a workable experience. This is partly due to the Unity implementation missing some advanced control options that are required to use our unique camera system. We have been working on internal implementations but aren’t currently satisfied with the experience yet. VR / Oculus Rift was part of our original plans for Alpha phase. Networking solution overhaul (adding LAN support in the process) Content, content, content (more ships, planets, space scenarios, missions, factions, items, components, etc) Refined ship components and shop interface

pulsar lost colony updates

More depth and refinement to each class More fleshed out chaos system with randomized galaxy events A more in-depth order system with the potential for contextual orders based on the current sector and such. The Scientist will be able to create useful consumables / unlock new talents. List of Some Non-Content Features (Early / Mid Beta) Moving into Beta doesn’t mean we are done adding, tweaking and polishing features, just that we will now be spending much more time working on scenarios and content! There were a few features we were hoping to get in during the Alpha, but we explain below why they were delayed. Since we are finishing up the Alpha we figured it was about time to do another one of these write-ups! With this we hope to explain what we’ve been up to, as well as what our goals are moving forward into Beta!














Pulsar lost colony updates